King Gleeok Guide — How to Beat the Three-Headed Dragon Boss in TotK

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King Gleeok — The Three-Headed Elemental Dragon

King Gleeok is the most dangerous overworld boss in Tears of the Kingdom. Unlike standard Gleooks which control a single element, King Gleeok controls all three simultaneously: fire, ice, and thunder. It is found in late-game areas and represents a major skill check.


Quick Stats

| Stat | Value | |------|-------| | HP | ~4,000 (estimated) | | Elements | Fire, Ice, Thunder | | Phases | 2 | | Weakness | Arrows to each head, Puffshroom stun | | Recommended Hearts | 20+ | | Recommended Defense | 40+ armor | | Difficulty | Expert |


King Gleeok Locations

King Gleeok appears in three fixed overworld locations. All three are dangerous areas with limited cover:

| Location | Coordinates | Notes | |----------|-------------|-------| | Typhlo Ruins | 0249, 3158, 0136 | North Hyrule, shrouded in darkness | | Colosseum Ruins | -1267, -1194, 0046 | Central Hyrule, ancient arena | | Hyrule Castle Moat | -0122, 0887, 0047 | Near Hyrule Castle, inside the moat |


Recommended Gear

Armor

  • Rubber Armor (full set) — negates the Thunder head's lightning strikes
  • Flamebreaker Armor — reduces Fire head fire damage
  • Snowquill Armor — reduces Ice head freeze attacks
  • Any high-defense late-game set (40+ total defense) if you don't have all elementals

Best choice: Rubber Armor full set (for thunder immunity) + high-defense pieces for fire/ice. The Thunder head is the most dangerous because lightning paralyzes Link.

Weapons

  • Strong bow + plenty of arrows — this fight is almost entirely a bow fight
  • Shock Arrows — effective against all three heads (lightning damage is universal)
  • Bomb Flowers fused to arrows — high damage, forces stagger
  • Gibdo Bone — high-damage fuse material for melee during ground phase
  • Strong two-handed weapon (80+ attack) for ground phase

Consumables

  • Fairy x3 — mandatory
  • Hasty Elixirs — speed for dodging the multi-elemental attack storm
  • Energizing Elixirs — stamina for climbing during the flying phase

Phase 1: Flying Phase

King Gleeok hovers at altitude and attacks with all three heads simultaneously. This phase tests your ability to manage mixed elemental pressure while landing precision bow shots.

Attack Patterns

Triple Elemental Breath: Each head fires its element in sequence — fire breath (dodge sideways), ice beam (dodge or use Flamebreaker), lightning bolt (Rubber Armor nullifies; otherwise dodge). The three attacks rarely overlap perfectly — read the sequence and respond to each.

Swooping Head Attack: One head lunges down at Link. Dodge with a backflip or sidehop — this opens a Flurry Rush window. Land the flurry rush on the head if possible.

Elemental Rain: All three heads charge simultaneously and launch a combined strike. This hits a wide area — your best dodge is to sprint perpendicular to all three heads' facing directions and take cover behind terrain if available.

Ice Shards: The ice head launches a barrage of ice projectiles. Deflect with your shield or dodge through the gaps.

Strategy: Flying Phase

  1. Equip Rubber Armor — the thunder immunity completely removes the paralysis threat.
  2. Target one head at a time — shoot arrows at one head repeatedly. Each head has ~400 HP and must be destroyed to progress. Focus fire on the Thunder head first (it's the most disruptive).
  3. Puffshroom trick: Throw a Puffshroom (mushroom that creates a brown cloud) at King Gleeok's face to blind it temporarily. During the blind, climb into the air and shoot all three heads freely from above.
  4. Ride updrafts: The fire head creates fire on the ground. Use a Flamebreaker-equipped glide over the flames to create an updraft and get airborne — this lets you shoot all three heads from above.
  5. Reposition constantly — don't stand still. King Gleeok's tri-elemental storm targets stationary players hardest.

Staggering Each Head

Each head has a weak point glow when hit with enough arrows. After enough damage, a head staggers and falls to ground level briefly. Rush in and melee attack the exposed head for massive damage.

When all three heads are destroyed in Phase 1, King Gleeok crashes to the ground.


Phase 2: Ground Phase

King Gleeok lands and becomes a melee encounter with headless aggression. It attacks using its body, tail, and wing slams.

Attack Patterns

Wing Slam: Slams both wings into the ground. The shockwave travels outward — jump over it.

Tail Whip: Sweeps the tail in a 180-degree arc. Jump or climb a nearby wall to avoid.

Body Slam: Throws its full mass forward. Side-dodge with high timing for a Flurry Rush.

Elemental Ground Pulse: Even without heads, King Gleeok releases elemental energy from its neck stumps in a radial burst. This is the most dangerous Phase 2 attack — get away from the body when you see it charging.

Strategy: Ground Phase

  1. Attack the neck stumps — the severed heads leave glowing wounds on the neck. These take full damage. Position behind King Gleeok for safer attacks while hitting the neck.
  2. Two-handed weapons — the swing arc of claymores and two-handed swords makes it easier to hit the neck stump even when King Gleeok moves.
  3. Sage abilities — use all available Sage abilities during Phase 2. Yunobo's charge, Tulin's gust, Sidon's water, Riju's thunder all deal significant damage.
  4. Stay mobile — the Elemental Ground Pulse can one-shot underleveled players. Keep moving and watch for the charging animation.

Drops

King Gleeok drops the most valuable materials of any overworld boss:

| Drop | Rarity | |------|--------| | Gleeok Wing | Guaranteed | | Gleeok Guts | Guaranteed | | Gleeok Flame Horn | Guaranteed | | Gleeok Thunder Horn | Guaranteed | | Gleeok Ice Horn | Guaranteed | | Star Fragment | Common | | Diamond | Occasional |

Gleeok Horns are among the best fusion materials in the game. Gleeok Flame Horn fused to a weapon adds fire damage with high attack power. They significantly outperform most other fuse materials for hybrid elemental builds.


Tips

  • Don't fight King Gleeok until 20+ hearts. Below that, a single elemental combo can kill you.
  • Rubber Armor is mandatory — thunder paralysis followed by elemental attacks is a death sentence without it.
  • Puffshrooms win Phase 1 — carry 5+ Puffshrooms into this fight. The blind window lets you dump arrows into all three heads risk-free.
  • The Colosseum King Gleeok is the most accessible — fight it first to practice the pattern before the harder-to-reach variants.
  • Defeat standard Gleooks first — Fighting Fire, Ice, and Thunder Gleooks separately prepares you for King Gleeok's combined patterns.

The Legend of Zelda: Tears of the Kingdom

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