Riogok Shrine
Riogok Shrine — A Flying Mechanism
Location: Central Hyrule, Hyrule Field area north of Lookout Landing Coordinates: (-0682, 0218, 0038) Type: Puzzle Shrine — Spring Launch Mechanics Difficulty: Easy
Overview
Riogok Shrine teaches spring-loaded launch mechanics — every room uses a weighted platform or pressure-plate spring system. Adding weight to one side launches objects (or Link) from the other. The shrine escalates from simple object launching (place a heavy block on the spring plate) to player self-launching (stand on the spring and have a heavy object drop onto the opposing plate). Riogok is an early Central Hyrule shrine that directly prepares players for the spring-plate puzzles found throughout Hyrule Field's Zonai ruins and the Sky Island launching challenges above Lookout Landing.
Preparation
- Ultrahand — for placing heavy objects on spring plates
- No weapons, combat gear, or elemental items needed
- No temperature gear — Central Hyrule is temperate year-round
- No stamina requirements — the launches cover all distances if triggered correctly
Walkthrough
Step 1: Object Launch
The first room has a raised spring platform (one side elevated, one compressed) and a heavy stone block on a shelf. Place the block with Ultrahand onto the compressed side. The spring launches the block — it flies across the gap and lands on the switch pressure-plate on the far side. Switch activated, door opens.
Step 2: Timed Placement
The second room has a moving spring: the compressed side oscillates left-right. A stone block must land on a specific spot. Use Ultrahand to hold the block above the launch point, then drop it when the spring's compressed side passes through the center position. The block launches and hits the elevated switch.
Step 3: Player Launch
The third room has a spring designed for Link: a large compressed plate on one side, a heavy suspended ball on a rope above the opposite elevated side. Use Ultrahand to swing the ball onto the elevated plate — the counterweight shifts, the compressed side launches upward, and if Link stands on the compressed side at the moment of release, he's launched up to the upper platform. Ride the spring up, land on the upper platform, pull the lever.
Step 4: Chained Springs
The final room chains two springs. Spring A launches Link to a mid-platform; from the mid-platform, Spring B launches Link to the altar ledge. Use Ultrahand to trigger Spring A's counterweight, ride it up, immediately trigger Spring B's counterweight from the mid-platform, ride Spring B to the top.
Step 5: Altar
The altar is on the elevated top platform. Collect your Light of Blessing. The chest at the altar contains a Zonai Spring — a device capsule for constructing spring-launch vehicles in the overworld.
Tips
- Standing on the compressed side when it launches sends Link flying — ensure the landing platform is within range first
- Heavy blocks work on springs; arrows and small items do not — weight is required to compress a spring plate
- If the spring launches Link off-target, adjust the counterweight placement angle; springs launch in the direction of the plate's hinge axis
- Chained spring timing: trigger the second spring immediately upon landing on the mid-platform
- The spring mechanic applies to Zonai device construction: spring devices can launch vehicles, weapons platforms, and Link horizontally or vertically
Nearby Points of Interest
- Lookout Landing — south, the game's first settlement and fast travel hub
- Hyrule Castle — east, major late-game dungeon
- Central Hyrule Sky Islands — above, multiple spring-mechanic Zonai ruins
- Hyrule Field Bokoblin Camps — surrounding area, good early combat training grounds
Chest Summary
| # | Contents | Location | |---|----------|----------| | 1 | Zonai Spring | At the altar on the elevated top platform after completing the chained spring launches. |
Part of the Central Hyrule Shrine Guide — Tears of the Kingdom shrine walkthroughs on Hyrule Archive.
The Legend of Zelda: Tears of the Kingdom
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