WORLD GUIDE

Hyrule Region Guide

Hyrule is divided into distinct regions, each with unique climates, enemies, landmarks, and treasures. Use this guide to prepare for every corner of the map — from the scorching Gerudo Desert to the frozen Hebra Mountains.

Archivist Maren — pointing and presenting

"Each region has its own climate and hazards — always check what armor you need before heading out!"

15 Regions

152 Shrines

1000 Koroks

Pro Tip: Prepare for the climate

Each region has unique weather hazards. Always check the climate before traveling and pack the right armor and food. Cold regions need Snowquill armor, hot regions need Flamebreaker or Desert Voe, and tropical regions need Rubber armor for lightning.

The Depths
Varied

The Depths is an entirely separate underground world beneath all of Hyrule, one of the most significant new features introduced in Tears of the Kingdom. This vast subterranean layer is accessed via the chasms that appear across Hyrule's surface — dark circular holes that plunge hundreds of meters straight down into absolute darkness. The Depths terrain is an approximate mirror inversion of the Surface map: mountains above correspond to lowlands below, lakes above become elevated stone plateaus, and valleys become peaks. The entire Depths is shrouded in impenetrable darkness outside the radius of Lightroots — large glowing tree-like structures that serve as both light sources and fast-travel points. Lightroots are named as exact mirrors of Surface shrines: a shrine named "Oman" corresponds to a Lightroot named "Naom." Brightbloom Seeds thrown ahead serve as portable light sources, and the Miner's armor set emits personal glow for close-range visibility. The primary hazard of the Depths is Gloom — it pools on the floor, coats enemy weapons, and permanently reduces Link's maximum hearts until cured by Sundelion dishes or sunlight. The Depths contains Zonaite mineral deposits for upgrading the Energy Cell, Poe spirits for trade at Bargainer Statues, Yiga Clan hideouts with lore and supplies, and the Great Abandoned Central Mine where the Autobuild ability is found. The Construct Factory (Spirit Temple) in the far south is required for 100% completion. Depths enemies are among the strongest in the game — Frox, Stalnox, and Gloom Lynels are all found here.

0 shrines

100 koroks

9 landmarks

Sky Islands
Varied

Scattered across the skies above all of Hyrule are hundreds of floating Sky Islands — the elevated remnants of the ancient Zonai civilization's homeland that descended from a higher realm millennia ago. These islands range from single-platform stepping stones barely large enough to stand on, to massive multi-level archipelagos spanning hundreds of meters with shrines, treasure caches, Zonai device dispensers, and elaborate puzzle constructions. The sky layers of Hyrule are stratified by altitude: lower sky (reachable from Skyview Tower launches) hosts the majority of accessible islands and shrines; mid-sky connects to the Wind Temple's Rising Island Chain and the Water Temple's cloud islands; upper sky is dominated by the flight paths of the four Sacred Dragons and the Light Dragon specifically, which orbits at extreme altitude bearing a key story element. Sky Islands are broadly the most content-dense non-Surface exploration in the game — they contain roughly 32 shrines, 50 Koroks, exclusive Zonai device types (Flame Emitter dispensers, Battery dispensers), and all Sage's Wills. Traveling between island groups requires creative vehicle construction: Zonai Wing gliders with Fan propulsion, rocket-boosted platforms, or careful Skyview Tower launch trajectory planning. The Thunderhead Isles are permanently storm-wracked and require special preparation. The highest Sky Islands near the Light Dragon's flight path contain materials only found at that altitude.

26 shrines

85 koroks

10 landmarks

FREQUENTLY ASKED QUESTIONS

Hyrule Regions FAQ

How many regions are in Tears of the Kingdom?

Hyrule is divided into roughly 12 major Surface regions, plus the Sky Islands above and The Depths below. The Surface regions include Central Hyrule, Akkala, Eldin, Lanayru, Necluda, Faron, Gerudo, Hebra, Tabantha, Great Hyrule Forest, and the Hyrule Ridge areas.

What are the main regions in Tears of the Kingdom?

The main regions are Central Hyrule (Lookout Landing, Hyrule Castle), Eldin (Death Mountain, Goron City), Lanayru (Zora's Domain, wetlands), Gerudo (desert and highlands), Hebra (snow mountains), Faron (tropical jungle), Akkala (rugged northeast), Necluda (Hateno Village), and the Great Hyrule Forest (Korok Forest, Lost Woods). Each has unique climate, enemies, and resources.

How do you reach the Sky Islands in TotK?

You can reach Sky Islands by launching from any activated Skyview Tower, which sends Link high into the air. From there, glide toward nearby islands. You can also use Recall on fallen debris to ride it back up, build Zonai flying machines with fans and wings, or use the Ascend ability on certain floating rocks. The Great Sky Island at the start of the game is reached automatically during the tutorial.

How do you enter The Depths in Tears of the Kingdom?

The Depths are accessed through Chasms — large glowing holes found across the Surface of Hyrule. Simply jump or glide into a Chasm to fall into The Depths. The first Chasm you encounter is at Lookout Landing during the main quest. There are over 40 Chasms scattered across Hyrule, and each one drops you into a different part of The Depths. Bring plenty of Brightbloom Seeds — it is pitch dark down there.

What is the most dangerous region in Tears of the Kingdom?

The Depths is the most dangerous area overall, filled with Gloom-covered enemies that permanently reduce your max hearts until cured. On the Surface, Hebra Mountains and Gerudo Highlands are punishing due to extreme cold and powerful enemies like Frost Gleeoks and Lynels. Eldin (Death Mountain) is also hazardous because of extreme heat that requires Flamebreaker armor to survive.

The Legend of Zelda: Tears of the Kingdom

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